The
Idea
BuildYourOwnBar or BYOB encapsulates the elements of a hospitality
business by simulating the actual planning, opening and
operational procedures and practices online - in real time
- through the use of the Internet.
The
Procedure
Specifically, the user is submerged in an online environment
(the simulation) and must complete the industry specific
steps associated with the practices of that business.
The
Simulation
The first element of any and all business processes requires
an educational component. This is provided by visiting
and completing modules that are loaded with hospitality
industry specific knowledge. Once the identified modules
are completed, a testing procedure is implemented and
must be passed before progress through the simulation
can take place. Successful completion of the test allows
the user to engage in the business practices component
that mimics real processes used by successful hospitality
businesses. The choice of BYOB Simulation businesses includes
restaurants, hotels, bistros, nightclubs, pubs, or resorts.
How does BYOB educate?
BuildYourOwnBar or BYOB is a proprietary software computer-based
learning simulation. Although there are other hospi-simulations
in the market that have been used in hospitality and tourism
education for more than a decade, BYOB is uniquely different.
This simulation has also been tested in a post secondary
institution where their experiences were combined with the
instructor's experiences and shared at multiple hospitality
symposiums across the world. This tool is targeted to interest
practitioners and all hospitality educators at two and four-year
institutions as well as individuals interested in a managerial
career in the hospitality industry or someone who wishes
to own his or her own hospi-business.
Examples of computer-based simulations used in hospitality
education during the last decade would include: CHASE, CRASE,
Top of the House, and HOTS. All of these programs are proprietary
software based and none are Internet real-time simulations.
They also require the installation of a diskette on a single
computer to complete work sessions. BYOB can be accessed
at any computer with Internet capabilities. Other simulations
may also require patches, bug fixes and upgrades via another
diskette. Major drawbacks to existing hospitality simulation
products often include: complicated and sometimes "quirky"
operation and execution for the instructor and users, outdated
technology platforms, lack of real-time format, and a shortage
of "cause and effect" understanding by participants
for their decision inputs and subsequent results in the
simulation. Since BYOB is Internet based, all changes and
upgrades to the system are immediate. The end user will
receive the upgrades the next time they login.
BYOB is the first hospitality simulation to offer both individual
participant and group/team involvement. Most hospitality
simulations require participants to form teams of multiple
members due to the programming and administration complexity
of managing more than a set number of participants. This
often produces a "lack of ownership and affiliation"
syndrome among group participants. BYOB enables all participants
to plan, open, and operate their "very own" hospitality
business. Group interaction, including hiring a peer manager
and participating in online group discussions are an integral
part of the BYOB learning process.
As an example, the BYOB simulator generated the following
operational statistics during use in a Lodging Operations
course at a major North American University Hospitality
School. Students enjoyed the interactivity and realism provided
by the Web based real-time format. They also appreciated
that this simulation allowed them to plan, build and operate
their own hospitality establishment, rather than the group
or team format so often used in todays large enrollment
classrooms. The 150 participants in the course logged more
than 6,000 posts on the simulation message boards and generated
almost 19 million hits on the site during the course of
the simulation, an average of more than 27 hours of active
participation per student. Simulation online web site activities
included interacting, posting, researching, exploring, chatting
with peers, and creating, managing and marketing individual
hospitality businesses. More than 9,700 emails were generated
within the class. Hospitality management skills were enhanced
by more than 51,000 bank transactions within the accounting
system, 2,000 guestbook comments, and 250 marketing activities
ranging from banner ads and newspaper ads to radio spots
and TV movies.
An added benefit to using the BYOB simulation product was
to increase student keyboard skills and Internet foundations.
Participants chose a business type, name, interior colors
and design, uploaded a press release and menu, and hired
a peer manager for the business prior to opening. Uploading,
creating, editing, interacting, posting and replying are
just some of the many exploratory learning features embedded
inside this powerful yet entertaining learning tool.
Previous methods of grading a simulation often involved
inserting a three and a quarter floppy disk into the computer
to periodically download the simulation data. The professor/marker
would then collect all the diskettes or written submissions
from participants and proceed to virus check every disk
before reviewing the content. Such is not the case with
BYOB. All marking and grading is done by the second compliments
of the "hands-off" matrix grading system built
into the BYOB simulation. Marks and simulation progression
can be viewed at anytime with no risk of catching a virus.
The simulation automatically tracks, records and grades
all participant activities. The instructor is provided with
a balanced and comprehensive computerized grading scorecard
evaluating 20 performance variables in the domains of content,
effort, management skills, marketing skills, overall impression,
business experience, and a bonus component. This frees the
instructor from all administrative and grading responsibilities.
Quick and simple. The future of learning is here.
The
Simulation Product
The creators of this product have both classroom experience
within the hospitality industry and a combined 35 years outside
the classroom in ongoing hospitality business management and
ownership. As a result, the simulation can add a valuable
"real world" applied experiential learning format
for participants. The BYOB simulation focuses on real-time
business simulation that enables learners to plan, save, purchase,
manage, and problem-solve an ongoing hospitality business
operation encompassing a choice of restaurants, hotels, bistros,
nightclubs, pubs, or resorts.
Simulation
Learning Objectives
Strengthens and teaches valuable computer literacy and
builds confidence in skills utilized on the Internet
Establish competence in using real-time online learning
resources and products
Experience "real world" Hospitality business
operations
Encourage individual creativity and risk assumption
Promote problem solving and financial and marketing management
skills
Actively compete with other peer operated businesses
Acquire ongoing daily business acumen and owner dedication
Experience the ultimate accountability and outcome of
growth and success, or failure of, a hospitality business
Simulation Hospitality Business Planning
There are three sequential parts to the BYOB simulation.
Part one educates learners as they go through the "blueprint"
stage or planning stage prior to opening their dream spot.
They must visit "Hospi-ville" (the main city of
the "Simulation Island") and purchase modules
from the Hospi-ville shops. There are 20 modules in total.
The shops contain vital information learner's need to open
properly. Purchasing modules from the shops create the building
blocks for participant's business blueprints. Once all the
modules have been purchased, the learners proceed to stage
two where they will set up shop on "Friday Island".
Learners are provided with all the necessary information
about Friday Island in stage two. This will enable participants
to make educated choices as to where they will locate their
business. Population of the towns, tax rates, geographic
attributes, demographics, daily variable weather, and other
business locations are just some of the extensive variables
provided for learners to study. The location chosen will
ultimately determine how initial sales will be, poor or
profitable.
Participants must submit a suitable menu and press release
for their operation prior to opening their business in stage
3. For example, learners opening a nightclub would need
to submit a drink list with prices and a munchie menu. Participants
venturing into business with the resort simulation would
need to put much more thought into the menu creation, as
there are multiple dining rooms and bars. The press release
must be created to achieve a quality level suitable for
media publication or newsletter. Experts will then review
menus and press releases after they have been uploaded to
the simulation server. Once approved, the press release
announcing the grand opening of the new business will be
e-mailed to all other players of the simulation, setting
the competitive macro business-operating environment in
place.
Ongoing
Hospitality Business Simulation Operations
The ongoing daily operation of the learner's new online
business begins at this stage. Each participant will receive
his or her own simulation homepage. Other learners, friends,
players and Internet surfers can visit their homepage, increase
their hit counter, upload and view their menu and press
releases, leave a message on their bulletin board, and review
how well they are doing with their business simulation.
Participants must log in each day to review and reconcile
their daily sales or to spy on other businesses to see how
they are doing. Spying on other businesses will help determine
what marketing add-ons or changes in strategy should be
made. The spy module is important to survival.
Participants can purchase marketing add-ons as business
revenues permit. Examples of marketing add-ons include:
improved newspaper advertisements, special theme nights,
and other programs that will increase sales on special days.
Participants will also have an opportunity to add on to
their business, such as building a patio. These add-on modules
will be expensive, but will pay off depending on where they
have located their business and the demographics of their
consumers.
The realism element of the simulation is further strengthened
by "happenstance" variables. Each business is
randomly injected with happenstance on a regular basis.
Each happenstance incident will add or delete money from
business operating accounts. "Staff stealing"
will take money from business accounts, while a "busload
of tourists just popped in" will increase operating
revenues. Several hundred of these daily happenstances have
been created to add realism to the simulation. Good and
bad things happen in business every day on a random basis.
Every successful business owner and operator closely attends
to his or her business. Participants must log in every day
to reconcile daily sales. Any participant not logging in
for seven days will receive a warning e-mail. Another e-mail
will be delivered after twelve days. This e-mail will state
that "in two days your simulation is over and the bank
will foreclose on your business and land". The bank
will then foreclose and shut down anyone who does not log
in for 14 days.
This simulation will capitalize on every available business
operating skill of participants. Hospitality marketing,
finance, planning, operations, human resources, are just
some of the managerial skills that will be applied and tested
in this simulation. Learners will ultimately obtain the
realities of working an ongoing, competitive, every-day
hospitality operation.
Simulation
Operations Summary
Learners must reconcile sales by logging in daily.
Participants must choose how they will execute
a solution for daily happenstance problems.
Players can spy on other hospitality simulations
to see how competitors are running their businesses.
Players are encouraged to e-mail friends and family
to visit their homepages. This will increase business by
associating these visits with actual customer walk-ins to
the business.
An added bonus to stage 3 of the simulation is the availability
of optional golf and casino games. Participants can win
or lose money engaging in these activities. Winnings and
losses will be added or deducted from participants' business
bank accounts
What will I get when
I play BYOB?
Create a Virtual Hospitality Business From Start to Finish
with our BYOB program - Build Your Own Bar. Not just a bar.
We are offering students and excited entrepreneurs the blueprints
for creating their own hospitality service based business.
Our program will take you step by step through opening your
own spot. The more you interact with our site (eg. chat,
post messages, upload your picture), the more simulation
points you get towards building your virtual dream. Use
these sim-points to purchase integral items to operate a
successful hospitality based business.
After choosing a name, description, interior colors and
design, uploading a press release, uploading a menu, and
hiring a manager for the business; participants are then
allowed to open their "very own" hospitality business!
Here are some cool features after opening:
blueprints (we give you the building blocks that we call
the blueprints for the business - you can use this as a
layout for opening your own business in the future)
webpresence (your BYOB homepage becomes your very own
webpresence - the gateway for people to visit your simulation).
You are also granted your own public and private entrance.
All this in a wickedly fun 3D chat interface - state of
the art.
guestbook (people coming by your homepage can sign your
guest book to give you feedback on how your place looks,
how the menu is or just to let you know that they were there.
online buddy list (see who's online, at anytime)
private chat instant messenger (chat privately with this
instant message feature)
duel other players (challenge other players to a hospitality
questions duel - the winner gets simulation points)
video chat (chat live with motion MPG if you have a vid
cam)
whiteboard system (chat, draw, paste and interact with
the whiteboard and a friend. Only you and your other chatter
can see what's on the whiteboard - the newest iconic way
of chatting)
Who can participate?
Anyone that wants to learn about the hospitality
industry or anyone who wants to sharpen their business skills
would enjoy this simulation. BYOB is jam packed with educational
and problem solving reality as well as a myriad of fun and
exciting features that balance out the hard-core learning.
The simulation has a supporting Island History that includes
a story line that ties into a Points System. The BYOB Points
System is there for individuals who would like something more
from the simulation experience. The supporting role that "Sim-points"
and "Special Abilities" play are a massively huge
game within the simulation. Someone can get seriously lost
for months inside while digging deeply into the simulation's
supporting story lines. Conversely, it can be an efficient
and simple learning tool that's fun and concise with many
business solutions.
How do you participate?
Build it. Run it. Live it. Quite simple actually.
The BYOB simulation is well documented in the downloadable
Handbook given after one starts. The real power of the simulation
lies in learning by exploration. Everyone will learn, but
everyone will learn by their own strengths. No one learns
the same way. BYOB has been balanced to assist all types
of learning abilities.
Everyone who plays it, will enjoy it.
Features quickglance:
Features of the BYOB Simulation
Create the "blueprints" for opening your own
spot
Choose swatches, fabrics, substrates and hangings
Create multiple Menus
Press Release creation
Business Description, Mission Statement, & Objectives
Full Business Plan
Online Quiz
Bonus material interjection
Points System
Hire a manager
Problem solve with daily happenstance
Deal with human resources issues
Increase business by purchasing add-ons
Challenge others with quiz duels
Send e-cards to friends and family
Post and reply in message boards
Exist in a 3D Virtua-Chat environment
Video Chat & Conferencing
Online buddy list
Whiteboard Technology
Receive daily sales & interact with back end accounting
Read the Friday Island online newspaper
Interact with the guestbook system
Interact with the hot or not, rating system
Work as an internal moderator
Book conferences in the Island Conference Center
Have the chance to win a Bursary
Total number of weeks inside the Simulation is eight
Total number of weeks inside the Simulation is sixr